Back in January 2018, we discovered that the developers at Infinity Ward, responsible for creating the Call of Duty: Modern Warfare series, were T.REX ARMS fans.
T.Rex Arms
T.REX ARMS CEO Lucas Botkin wearing a motion capture suit and kit at Infinity Ward

Back in January 2018, we discovered that the developers at Infinity Ward, responsible for creating the Call of Duty: Modern Warfare series, were T.REX ARMS fans. They reached out to our CEO, Lucas Botkin, and asked him to help with the game’s movement and realism. After signing a pile of NDAs, Lucas flew to the Infinity Ward studio in California. Over the course of a year he provided motion-capture for the multiplayer character movement, assisted with reference for the firearms manipulation, and consulted on weapon mechanics and gear.
 
But here’s the big picture: This is a huge opportunity to expand our community to a captive audience that already enjoys shooting (albeit in-game). The massive gaming community around Call of Duty is primed and ready to understand the 2nd Amendment as our Founders intended. Many of them are currently on the fence about owning and using real firearms, or haven't given the subject much thought. They love gaming, they love shooting games, they spend hundreds or thousands of hours aiming down sights... and now we can push them to pick up real firearms, look down real sights, and prepare to protect themselves and their neighbors. 
 
As we continue to break into the gaming market and build a larger 2nd Amendment base, we’ll also be releasing more Call of Duty content like this:

Modern Warfare Gunfight with Real Guns